Thirty-one lessons, plus eight skills, that make Physics readable.
Four lessons are live and set the pattern: five playable beats, then a report card that writes a practice sheet from the learner's own mistakes. This document maps the remaining twenty-seven — what each teaches, which NEET Physics chapters it unlocks, and which beat mechanics to reuse.
The sequencing rule is strict: no lesson introduces a Physics idea that needs maths a later lesson teaches.
The grain rule matters just as much: one rule per lesson wherever students are frightened. Resolution of vectors is two lessons, not half of one. Power rule, chain rule and product rule are three lessons. Integration is six, ending with a lesson that only teaches which tool the question is asking for.
The beat library
Eight mechanics are already built and tested. Every new lesson should be assembled from these, not invented from scratch — learners stop reading instructions after lesson two.
The roadmap
Seven phases, thirty-one lessons, roughly one per week. The grain is deliberately fine where students panic: resolution of vectors gets two lessons, and each differentiation and integration rule gets a lesson of its own. Each card lists the five beats to build and the chapters it opens up.
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The skills track
These eight teach no new syllabus at all — they train the perceptual and procedural habits that decide whether a student can use what they know. They are interleaved, not queued, and the spacing is deliberately uneven: each one is anchored to the exact lesson after which it becomes useful, and they are numbered in that build order. 3D visualisation is the highest-leverage of the whole course — it should land the moment vectors can be added, long before magnetism arrives.
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Where lessons usually go wrong
Notes for whoever builds lessons 5–31, drawn from the four that work.